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Senior Game Engine Programmer

tencent

New
Senior 🇬🇧 English
Unreal Engine Rendering Animation Physics Performance optimisation

Job description

About the role

Lightspeed Studios, part of Tencent, develops PUBG Mobile and other games. Its Lightspeed Tech Center is an R&D department that researches and provides technical services for all games, including engine, audio, QA, AI and next-generation game technology. The Senior Game Engine Programmer joins the engine team to develop and optimise cutting-edge game engine technologies, working on core systems such as architecture, rendering, animation, physics and performance, and collaborating with gameplay, tools, art and production teams across mobile, PC and console.

Key responsibilities

  • Design and implement advanced game engine technologies, including engine architecture, rendering, animation, physics and related systems.
  • Develop and optimise cross-platform engine solutions for mobile, PC and console.
  • Work with gameplay, art, design and production teams to deliver robust and efficient technical solutions.
  • Analyse and resolve complex performance, stability and scalability issues across platforms.
  • Follow and apply the latest technical developments from industry conferences and research papers such as SIGGRAPH and GDC.
  • Provide technical guidance, code reviews and mentorship to other engineers.

Required profile

  • Minimum 5 years of experience in 3D game engine development.
  • Experience developing and shipping games or engine technologies on mobile, PC or console.
  • Ability to read, understand and implement techniques from academic papers, industry talks or technical publications.
  • Strong problem-solving skills and ability to work independently in complex technical areas.
  • Good communication skills and experience collaborating with cross-functional teams.
  • Self-driven, detail-oriented and committed to high-quality technical work.

Required skills

  • Solid C++ programming, with strong knowledge of data structures, algorithms and software engineering principles.
  • Strong understanding of game engine architecture and at least one major technical area such as rendering, animation, physics or performance optimisation.
  • Preferred: experience with commercial engines such as Unreal Engine, profiling and debugging across platforms, and mentoring engineers.

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Published 2 days ago

Expires 1 month from now

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