Senior Principal Game Engineer (Hybrid, Brighton)
rocketsciencegg · Brighton
Job description
About the role
We are seeking a Principal Game Engineer to join our co‑development team, responsible for player‑facing systems such as gameplay, UI, 3Cs (character, camera, controls) and AI across partner projects.
Key responsibilities
- Design, implement and polish gameplay features, UI systems and 3Cs to deliver responsive, intuitive player experiences.
- Own technical direction for player experience work, make architectural decisions and guide solutions from prototype to ship quality.
- Act as senior technical representative for partners, gathering requirements, presenting solutions and building trust.
- Debug and resolve complex technical issues using profiling and diagnostic tools.
- Mentor and support engineers, champion code quality through reviews.
Required profile
- Extensive experience developing and shipping games with a focus on player‑facing systems at a principal level.
- Strong C++ and C# proficiency, solid 3D mathematics knowledge.
- Deep experience with Unreal Engine (or similar) including Gameplay Framework, UMG/Slate, input and camera systems.
- Excellent analytical and problem‑solving skills, and ability to communicate clearly with partners.
Required skills
- C++
- C#
- Unreal Engine
- 3D mathematics (linear algebra, geometry)
- UI development (UMG/Slate)
- Gameplay systems architecture
What we offer
- Competitive salary and benefits, including private pension, optional private medical, dental and vision.
- Hybrid working arrangement (3 days onsite in Brighton, 2 days remote).
- Generous annual leave, family‑friendly policies and office perks such as weekly lunches and a fully equipped lounge.
- Professional development opportunities, annual research credit and internal tech talks.
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Published 1 week ago
Expires 1 month from now
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rocketsciencegg
Brighton
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