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Realtime Generalist – Immersive Studio (Expression of Interest)

framestore · London

New
Contract Hybrid 🇬🇧 English
Unreal Engine Blueprints Sequencer Lighting Shading Rigging Particle effects PBR workflows Shader creation Maya Houdini Procedural workflows Photoshop ZBrush Mudbox Substance Painter

Job description

About the role

Framestore is looking for a Realtime Generalist to join its growing Immersive team. You’ll collaborate with developers, artists, and production to create beautiful, optimised real‑time content for location‑based entertainment, VR and immersive experiences.

Key responsibilities

  • Create optimized assets, shaders, lighting and particle effects in Unreal Engine.
  • Collaborate with environment and character artists on asset build and look development.
  • Build high‑quality real‑time environments for VR and immersive experiences.
  • Adapt and optimise assets from art and VFX departments for in‑engine use.
  • Develop blueprints and editor tools to automate tasks and improve workflow efficiency.
  • Optimise content for performance and share modelling and texturing best practices.

Required profile

  • Proven experience working with Unreal Engine (Blueprints, Sequencer, Editor, lighting).
  • Strong 3D art skills with a deep understanding of real‑time workflows.
  • Clear communication skills and a collaborative, solution‑focused mindset.

Required skills

  • Unreal Engine
  • Blueprints
  • Sequencer
  • Unreal Engine Editor
  • Lighting (Unreal Engine)
  • 3D modelling
  • 3D texturing
  • Shading
  • Rigging
  • Particle effects
  • PBR workflows
  • Shader creation
  • Maya
  • Houdini
  • Procedural workflows
  • Photoshop
  • ZBrush
  • Mudbox
  • Substance Painter

Questions fréquentes

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Le contrat proposé est un Contract basé à London.
Source : ats:recruitee

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Published 3 days ago

Expires 1 month from now

12 views · 0 interested

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framestore

London