Realtime Generalist – Immersive Studio (Expression of Interest)
framestore · London
Job description
About the role
Framestore is looking for a Realtime Generalist to join its growing Immersive team. You’ll collaborate with developers, artists, and production to create beautiful, optimised real‑time content for location‑based entertainment, VR and immersive experiences.
Key responsibilities
- Create optimized assets, shaders, lighting and particle effects in Unreal Engine.
- Collaborate with environment and character artists on asset build and look development.
- Build high‑quality real‑time environments for VR and immersive experiences.
- Adapt and optimise assets from art and VFX departments for in‑engine use.
- Develop blueprints and editor tools to automate tasks and improve workflow efficiency.
- Optimise content for performance and share modelling and texturing best practices.
Required profile
- Proven experience working with Unreal Engine (Blueprints, Sequencer, Editor, lighting).
- Strong 3D art skills with a deep understanding of real‑time workflows.
- Clear communication skills and a collaborative, solution‑focused mindset.
Required skills
- Unreal Engine
- Blueprints
- Sequencer
- Unreal Engine Editor
- Lighting (Unreal Engine)
- 3D modelling
- 3D texturing
- Shading
- Rigging
- Particle effects
- PBR workflows
- Shader creation
- Maya
- Houdini
- Procedural workflows
- Photoshop
- ZBrush
- Mudbox
- Substance Painter
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Published 3 days ago
Expires 1 month from now
12 views · 0 interested
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framestore
London
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