Research Engineer – Graphics
spaitial · London
Job description
About the role
SpAItial is pioneering next‑generation World Models that combine generative AI, computer vision, and realistic 3D simulation. We are looking for a research engineer with deep graphics expertise to bridge high‑end rendering and frontier AI, creating synthetic engines that power our models.
Key responsibilities
- Design and architect high‑fidelity synthetic data engines to train large‑scale World Models.
- Develop and scale automated rendering pipelines to generate diverse, physically‑consistent 3D environments.
- Integrate and refine rendering workflows using tools like Blender, Unity, 3DMax, or equivalent platforms.
- Collaborate with the research team to ensure datasets and synthetic data workflows align with world model training objectives.
Required profile
- Strong background in computer graphics with a proven track record of building complex rendering systems or high‑fidelity simulation environments.
- Deep understanding of 3D representations (meshes, voxels, point clouds, implicit surfaces, etc.); knowledge of 3D Gaussian Splatting and volumetric rendering is a plus.
- Proficiency in Blender, Unity, Unreal Engine, 3DMax, or similar rendering and simulation software.
- Bachelor’s, Master’s, or equivalent experience in computer science, graphics, or related fields.
Required skills
- Blender
- Unity
- Unreal Engine
- 3DMax
- Procedural generation tools
- 3D Gaussian Splatting
- Volumetric rendering
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Published 7 hours ago
Expires 1 month from now
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spaitial
London